AI Insights · Timothy · April 2025
Top 5 Physics Puzzle Games in Italy: Q1 2025 Performance
Discover the performance trends of the top physics puzzle games in Italy for the first quarter of 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, Italy's top physics puzzle games showed varied performance on a unified platform, blending both iOS and Android data. Here's a closer look at the key metrics for these popular games.
Angry Birds 2 from Rovio Entertainment Oyj saw its weekly revenue fluctuate, starting at around $7.3K and peaking at $9.2K in mid-January. Downloads began at 4.4K, increased to over 5.8K by the end of January, and then settled around 3.9K by the end of March. Active users exhibited a peak of 67.3K towards the end of January, with a gradual decline to 52.7K by the quarter's end.
Screw Out by Zego Global Pte Ltd experienced a notable spike in weekly downloads, reaching 26.8K in mid-January before declining sharply to less than 1K by the end of March. Revenue showed a downward trend from $5.4K in January to around $2.6K by March's end. Active users peaked at 123.3K in mid-January but dropped to 24.9K by the close of the quarter.
META SLOTS LIMITED's Screwscapes had a strong start with downloads hitting 12.9K in early January, but they dwindled to zero by mid-March. Revenue followed a similar pattern, starting at $3.2K and decreasing to $635 by the end of March. Weekly active users declined gradually from 36.1K to 25.7K over the quarter.
Angry Birds Friends, also by Rovio Entertainment Oyj, maintained stable revenue around $1.6K to $2K throughout the quarter. Downloads fluctuated, peaking at 2.8K in late January and February. Active users started at 5.9K, peaked at 8.9K in late January, and ended at 5.9K by March.
Finally, Screw Match: ASMR Game from BESTPLAY GAMES PTE. LTD. showed a notable increase in downloads from 320 in early March to 4.4K by the end of the quarter. Revenue began at $2.7K in early January, decreasing to $535 by the end of March, while active users grew from 11.1K to 20.8K during the same period.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.